Discovered an easy way to deal with parentheses in
(Lisp), called Parinfer.
Experimented with peripheral vision in games, Blinky, and found a way to not make you puke.
Prototyped a 1-dimensional game, BL1ND, in which I tried to say something poetic at Ludum Dare.
Wrote a short book on how I made an iPhone game, Pterodactyl Attack.
Tried turning Pac-Man into a chess game with the original Ghost algorithms, GH4ST.