Shaun Lebron

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Discovered an easy way to deal with parentheses in (Lisp), called Parinfer.

Experimented with peripheral vision in games, Blinky, and found a way to not make you puke.

Prototyped a 1-dimensional game, BL1ND, in which I tried to say something poetic at Ludum Dare.

Wrote a short book on how I made an iPhone game, Pterodactyl Attack.

Tried turning Pac-Man into a chess game with the original Ghost algorithms, GH4ST.